ABOUT ME

I'm a Copenhagen-based game developer with a special interest in games with good vibes. I'm originally from the U.S. where I worked as a library associate for a few years after graduating from college with a degree in English literature. Surprisingly, it was at the library that I found my love for game design. Part of my job included event coordination for senior citizens, and because we operated on a low budget, a lot of the activities I put together for them were games that I designed myself. I designed tons of different varieties of trivia games (the seniors at my library absolutely loved trivia) and even a full scale murder mystery with library staff as actors. When I moved to Copenhagen in 2019, I applied to the ITU Games program where I further developed my skills as a designer.

Professionally, I am a huge proponent of self-reflection as a critical tool for success. I include mini postmortems with each of my projects on my portfolio because I believe it's not as important to get everything right the first time as it is to see and understand why things worked or why they didn't. Success is an iterative process that requires perserverance and critical thinking.

While my main interest lies in game and level design, I also have experience with creative writing as well as 3D and 2D artwork.



Skills and Competencies

Skills
Game Design
Level Design
Creative Writing and Narrative Design
3D Modeling


Competencies
Unity
Blender
Github
Plastic